How I Decide if a Rune is Good : Summoners War

How I Decide if a Rune is Good : Summoners War

Understanding Rune Potential

In this video, Zenialgamer discusses how to evaluate the potential of a rune and determine its use case. He breaks down runes into different categories based on their stats and explains which monsters they are best suited for.

Types of Runes

  • Runes can be categorized as attack/cleave, sniper, support, bruiser or PVE.
  • Attack/cleave runes have high crit rate and damage but no speed or efficiency.
  • Sniper runes have attack, crit rate and speed/efficiency stats.
  • Support runes rely heavily on efficiency and are used for tanky support monsters.
  • Bruiser runes scale on HP or defense and require all stats in the book.
  • PVE runes are similar to attack/cleave but need extra efficiency.

Evaluating Stats

  • The first step in evaluating a rune is to figure out which category it falls under based on its stats.
  • Crit damage slot four is suitable for most monsters except supports who usually need HP or defense slot four instead.
  • Speed is important for supports, snipers and some bruisers so a rune without speed may not be suitable for them.
  • Use case refers to the specific monster that can benefit from the rune's stats.

Conclusion

  • Understanding a rune's potential involves categorizing it based on its stats and determining its use case.
  • By doing this, you can ensure that your monsters have the best possible runes equipped.

Rune Optimization

The speaker discusses how to optimize runes in Summoners War, focusing on the stats that are important and those that can be ignored.

Stats to Focus On

  • Crit rate, attack percentage, speed, and tankiness stats are the most important.
  • Best case scenario for a rune is triple max roll crit rate with additional attack or speed.
  • For this specific rune, best case scenario is 22 crit rate, 18 attack, 18 HP, and 15 speed.

Investing in Runes

  • Legendary gems and grinds should only be used on runes that are worth it.
  • Assume midpoint rolls for hero gems and max rolls for hero grinds when optimizing runes.
  • If a rune has good enough stats even with hero gems and grinds, it's worth investing in.

Evaluating Runes

  • Re-evaluate a rune if it rolls low on an important stat.
  • Best case outcome for this specific rune after rolling low on HP percentage is 16 crit rate, 11 speed, 15 attack.
  • Consider the investment cost before deciding whether to continue investing in a rune.

Understanding Investment Costs

In this section, the speaker explains what investment cost is and how it affects the decision to upgrade a rune.

What is Investment Cost?

  • Investment cost refers to whether upgrading a rune to +12 is worth using gems and grinds.
  • It's not just about the mana, but also about whether the best-case scenario rolls at +12 will be worth it.
  • The use case for the finished product should also be considered.

Best Case Scenario for a Rune

  • When a rune hits 10 resistance, it changes everything.
  • The best-case scenario for a focus slot with 10 crit rate and 11 speed would be 15 attack and 20 HP.
  • Different stages of the game have different values, so there may still be a use case for some players.

Use Cases for Runes

In this section, the speaker discusses use cases for runes based on their stats.

Use Cases Based on Monsters

  • The use case for a particular rune depends on what monsters it could be used on.
  • For example, a focus slot with crit damage could be used on certain monsters that benefit from that stat.

Type of Rune Determines Use Case

  • A violent rune fits almost everybody but wouldn't work well as a cleave monster.
  • Attack monsters like beast riders or Barbara are good candidates for violent runes.
  • Bruiser runes need more efficiency than most runes can offer.

Analyzing Specific Runes

In this section, the speaker analyzes specific runes and their potential uses.

Violent Slot One Rune Analysis

  • A violent slot one rune with speed and attack is great for most monsters.
  • The max roll in HP is good and bad because it means there are extra stats but also that a third percentage grindable stat cannot be added.
  • Grinding the flat HP and adding crit rate at +12 would be ideal.

Rune Potential for PVE

  • A low roll attack on a rune could still make it useful for PVE if it multi-rolls into other stats like crit rate or crit damage.

Evaluating Rune Potential

In this section, the speaker discusses how to evaluate a rune's potential and determine its use case.

Use Case for PvE Runes

  • Grinding a rune can make it usable for PvE.
  • Bruisers or support monsters require more stats than what this type of rune offers.
  • The only outcome for this type of rune is limited usage in PvE.

Uniqueness of Runes

  • Uniqueness refers to whether a rune offers something that is hard to get.
  • A quad roll accuracy is an example of uniqueness that should be kept.

Evaluating Rune Potential

  • Determine the type of rune and its use case within the game by eyeballing it.
  • Continually reevaluate a rune's potential at plus three, plus six, plus nine, and even when it gets to plus twelve.
  • On the final roll, things may still fall apart.

Using Optimizer to Evaluate Rune Potential

In this section, the speaker demonstrates how to use an optimizer to evaluate a rune's potential.

Example 1 - Will Slot 6 Accuracy Rune

  • Rare rune with maximum efficiency of 75.
  • Best case scenario is getting 16 speed and eight percent attack and HP due to being an accuracy rune.
  • A quad grindable slot 6 accuracy rune with 20 speed would have a use case.

Example 2 - Determination Rune in Slot One

  • Low potential with five attack, 142 HP, 14 accuracy, and six crit rate.
  • Only use case would be in Trikaroo but not necessarily ideal due to low efficiency.
  • Does not fit into any other category such as snipe or bruiser.

Selling a Bad Roll

In this section, the speaker discusses the possibility of selling a bad roll even if it was brought out to plus 12.

Selling a Bad Roll

  • Sometimes, if the
Video description

In this video we'll look at how I figure out a rune's "potential" - basically, how do I decide if it's good, if I should enchant it to +12, and so on :) --- Follow me on Twitch: https://www.twitch.tv/xennialgamer4428 --- --- Become a Supporter and get Additional Benefits --- * https://www.youtube.com/channel/UCRQroT_bbEmWhFI3_JVI7OQ/join * https://www.patreon.com/XennialGamer -- A SPECIAL THANK YOU -- To all who have become Channel Members or Patrons, all who have subscribed, liked, commented, watched or otherwise supported the channel - it's very much appreciated!! And also to content creators who have helped with advice, encouragement and more including: * AceditGaming: https://rb.gy/lsn5kj * Childishplays: https://rb.gy/wqcj9o -- Summoners War Optimizer -- * Learn to INSTALL the Optimizer here: https://www.youtube.com/watch?v=2Nf--UbGLI8 * Learn to USE the Optimizer here: https://www.youtube.com/playlist?list=PLIqdYchk006Rkp-NM09Yy3aQA09HDqop6 * Are you a fan of the Optimizer? You can support Xzandro, its creator, here: https://www.patreon.com/Xzandro -- Credits -- * Portions of the artwork used in thumbnails are designed by the Wanderer Tale. To contact him for assistance with your own artwork, email: thewanderertale@gmail.com