A Plague Tale: Requiem Review
A Plague Tale: Requiem Review
This is a review of the game A Plague Tale: Requiem, which is a follow-up to the original game, A Plague Tale: Innocence. The reviewer discusses the improvements made in this game and how it compares to its predecessor.
Story and Gameplay
- The game takes place in an alternate history version of 14th century France during the Hundred Years War.
- The gameplay has been improved with better stealth action mechanics and more memorable puzzle-based areas.
- The best sections combine both elements of stealth action and puzzles, forcing you to contend with soldiers while surrounded by rats.
- You unravel the complex mystery of your brother's illness while meeting memorable characters along the way.
- Some parts can be convoluted or meander for a moment, but overall, the story is well-told with unforgettable moments.
Graphics and Atmosphere
- Graphics are impressive with massive swarms of rats that overwhelm you.
- The game has beautiful and dystopian areas that create a somber atmosphere.
- This follow-up is darker and more pessimistic than its predecessor, making it exhausting to play for 20 hours.
Conclusion
- While not doing much to distinguish itself from its predecessor when it comes to gameplay, A Plague Tale: Requiem refines the existing blueprint to great effect.
- Overall, despite being heavy on nihilism at times, this impressive glow up is worth playing for those who enjoyed the first game.
A Plague Tale: Requiem Review
This is a review of the game A Plague Tale: Requiem. The reviewer discusses the new features in the game, including NPC allies with special abilities and the use of rats as a force of nature. They also talk about the puzzles in the game and how they are not very challenging, but still enjoyable. The most fun parts of the game are when rats and soldiers occupy the same space, forcing players to use both stealth and puzzle-solving skills.
New Features
- NPC allies can mix up your stealth options with their own special abilities.
- The presence of an ally at a given point in the story is likely to influence your strategy when approaching certain obstacles.
- Rats are now a force of nature capable of bursting through stone walls, piling on one another to reach tall surfaces, and even swallowing entire cities.
Puzzles
- Solving rat-centric puzzles that stand between you and your objective are almost always a breeze.
- Solutions are either almost always immediately apparent or told you outright through the campaign's extensive tutorial.
- A few new wrinkles make for some memorable moments like using crossbows to shoot fire arrows into the environment to make small patches of safety from rats or throwing tar at a fire to make it much brighter for a short period.
Fun Parts
- Favorite parts were when rats and soldiers occupied the same space forcing me to make use of both stealth and puzzle solving at the same time.
- Moments where I'd try to find perfect window to give some guards slip only to find an army of rats waiting in darkness ahead which set me running back into hiding before guards saw me panicking out in the open.
- Managing these two mindsets was not only challenging and unique but absurdly fun and tested the limits of my creativity and grit.
Conclusion
- A Plague Tale: Requiem is an impressive sequel to one of my favorite action-adventure games, upping the ante in almost every way.
- It doesn't do a ton to distinguish itself from its predecessor in terms of its actual gameplay mechanics, but with the depressing yet awesome story, fantastic graphics, and rat-filled moments that I'll never forget this unique adventure very much deserves your attention.
- The reviewer wishes it were more ambitious with its stealth-action sandbox and took more risks than it does, but it's still a worthy follow-up that left them with some great memories and a few recurring nightmares.
Turn any video into a summary like this
YouTube links, meetings, lectures — with transcripts, search, and chat.