All The Mods 10 EP4 Unlimited Lava Energy Using EnderIO

All The Mods 10 EP4 Unlimited Lava Energy Using EnderIO

Introduction to All the Mods

Overview of Recent Activities

  • The speaker, a chosen architect, discusses recent episodes focused on mining and resource management.
  • Highlights the utility of the "balloon on a stick" from Zcraft for early game mobility, providing portable flight around the base.
  • Mentions that while it allows access to tight spaces, there are limitations if used excessively.

Ore Processing Enhancements

  • Introduces a hammer in All the Mods that simplifies ore duplication; players can double raw ores easily.
  • Discusses steel production using this method, emphasizing its efficiency compared to other mod options.

Setting Up an Iron Farm

Utilizing Easy Villagers Mod

  • Describes setting up an iron farm with Easy Villagers mod featuring a carrot farmer and villager breeder.
  • Explains how baby villagers are turned into adults quickly using an incubator, leading to a steady supply of iron and poppies.

Importance of Iron Supply

  • Stresses the necessity for iron due to its extensive use across various mods in crafting and building processes.

Exploring Power Generation Options

Choosing Inder Iio for Early Game Tech

  • The speaker considers Inder Iio as a viable tech option over Mechanism due to its unique features.
  • Highlights the Sterling generator's effectiveness when paired with looted capacitors for enhanced power output.

Grains of Infinity Automation

  • Discusses automating grains of infinity with Zcraft using an extractor; emphasizes its pivotal role in gameplay progression.

Unique Mechanics and Features

Bedrock Fire Lighting Technique

  • Introduces lighting bedrock on fire as a method to obtain grains of infinity; notes satisfaction derived from this mechanic.

Updates in Inder Iio

Introduction to Industrial Modifications

Overview of New Features

  • The introduction of filters and speed upgrades for item pipes indicates a return to traditional conduits, which the speaker expresses excitement about using more in this playthrough.
  • The Sterling generator is highlighted as the first major generator, with an acknowledgment that there isn't a built-in guide in the questbook for "All the Mods" related to Industrial modifications.

Historical Context

  • A brief history of Industrial mods reveals a period where it was not updated, but now it is actively being developed again, sparking interest in potential add-ons similar to those from version 1.12.

Capacitor Insights

  • Discussion on looted capacitors shows that some have excellent base modifiers and fuel efficiency, emphasizing their importance for machine performance.
  • The highest tier capacitor available currently has a base modifier of three, which is crucial for optimizing machine output.

Building Platforms and Enhancements

Construction Techniques

  • The speaker plans to build an extended platform off the side of their island while noting improvements in block modification tools compared to previous versions.
  • New features allow players to search and craft items directly from their inventory without needing to return to workstations, enhancing gameplay efficiency.

Design Ideas

  • As platforms are constructed, creative ideas emerge about varying sizes and shapes for aesthetic appeal; specifically mentioning circular designs that drop down stepwise.

Power Generation Mechanics

Utilizing Generators

  • An overview of the Sterling generator's capabilities includes inserting capacitors and understanding its fuel requirements; coal or lava can be used as basic fuels.

Energy Production Insights

  • Initial energy generation estimates suggest over 120 RF per tick from one generator based on historical data; this could increase with higher base modifiers.

Exploring Fuel Options

Coal vs. Lava Efficiency

  • One piece of coal produces approximately 115,000 Forge Energy (FE), indicating significant efficiency; exploring whether lava can enhance power generation further is discussed.

Fluid Management Tools

Understanding Fuel and Power Generation in Indio

Fuel Slot Limitations

  • The fuel slot cannot accept lava buckets; it only burns off burnable materials. This limitation suggests potential future uses for lava buckets in generators.

Generator Upgrades

  • Current generators produce low amounts of FE, but upgrading furnaces could yield up to 256 FE. The possibility of an emerald generator generating significant power is noted for future exploration.

Essential Machines for Progression

  • To progress in the game, players need machines like the alloy smelter and SAG Mill. Dark steel can be looted to bypass basic alloy smelting processes.

Capacitor Integration

  • The Sterling generator requires a capacitor to function effectively. A new GUI indicates updates that enhance user experience and functionality.

Material Requirements

  • Indio's mechanics are sand, gravel, and clay-heavy, necessitating these materials for conduit creation. Conduit binder is essential for most conduits used in the game.

Alloy Smelting and Energy Management

Alloy Furnace Functionality

  • The alloy furnace can smelt three items simultaneously or operate in smart mode to optimize processing based on player actions.

Silicon Production Process

  • Grinding down sand produces silicon, which is crucial for creating basic alloys necessary for cabling and piping systems within the game.

Conductive Alloy Creation

  • Players can create conductive alloys from copper ingots, enabling energy conduits that facilitate power distribution among machines.

Conduit Systems: Configuration and Logistics

Item Conduits Overview

  • Item conduits require pulsating materials (ender pearl + iron). They allow efficient item transport with configurable channels based on colors or identifiers for accessibility.

Channel Configuration Features

  • Conduits support multiple cables within the same block space with customizable insert/extract settings. This flexibility enhances logistics management significantly.

Automatic Routing Mechanics

  • By default, inserts are off while extracts are on; items won't route until manually activated. This design prevents unintended item movement until configured by the player.

Advanced Filtering and Speed Upgrades

Filter Options Available

  • Basic and advanced filters can be applied to manage item flow through conduits effectively.

Speed Upgrade Tiers

  • Different tiers of speed upgrades exist, allowing players to optimize their setups further by enhancing throughput capabilities across their systems.

Understanding Automation in Inder I/O

Introduction to Automation Features

  • The machines in the game can automatically push and pull items, allowing for efficient inventory management.
  • Early game automation is highlighted with the introduction of the Enchanter, a powerful device that creates enchanted books using basic resources.

Enchanting Mechanics

  • Players can create Fortune III enchantments for tools at a cost of 27 levels, diamonds, lapis, and a book.
  • The Enchanter also allows for other enchantments like Efficiency and Looting, enhancing gameplay significantly.

Power Generation with Advanced Generators

  • An emerald tier generator can utilize solid fuels such as lava to produce power efficiently (256 Fe per tick).
  • Automating this process with lava buckets is discussed as a potential challenge but feasible with Inder I/O conduits.

Testing Automation Capabilities

  • A test is conducted to see if lava can be pulled from the generator using conduits; initial attempts show challenges in extraction.
  • Adjustments are made to extraction settings; further tests reveal that hoppers may be necessary for effective automation.

Infinite Lava Generation Strategy

  • The concept of infinite lava generation through functional storage's dripping upgrade is introduced.
  • A fluid drawer setup allows for continuous lava production, which aids in automating the generator process effectively.

Finalizing Automation Setup

  • After adjustments, it’s confirmed that conduits can extract fluids correctly when set to always active mode.

Setting Up a Loop with Channels

Introduction to Channel Setup

  • The process involves using two channels: one for pulling items and another for sending products back, creating a continuous loop.
  • The extract channel is set to always active, while an insert channel is also established to ensure interaction between the two.

Configuring Extract and Insert Channels

  • The extract operates on a green channel, while the insert is also configured to use a green channel for consistency.
  • A red channel is introduced for extracting items, which requires matching inserts on the same red channel.

Implementing Filters

  • An empty bucket filter is added to prevent full buckets from being extracted unnecessarily.
  • The extract filter is specifically set to pull out only lava buckets, ensuring precise operation within the setup.

Completing the Loop Mechanism

  • Once filled buckets are consumed, they are replaced by empty ones that get filled again, maintaining the loop of extraction and insertion.

Fluid Conduits and Power Generation

Understanding Fluid Conduit Requirements

  • Basic fluid conduits can only send fluids downwards or horizontally; pressurized conduits are necessary for upward movement of fluids.

Crafting Pressurized Conduits

  • Fused quartz is required to create pressurized conduits. This typically necessitates visiting the Nether but can be sourced from found blocks in buildings instead.

Finalizing Power Generation Setup

  • After crafting pressurized conduits, they are compactly arranged and set to extract continuously into a tank.
  • This setup represents an efficient early game power generation method that encourages community collaboration for improvement suggestions.

Community Engagement and Support

Encouraging Viewer Interaction

  • Viewers are invited to share their own methods of energy generation in comments, fostering community engagement and knowledge sharing.

Acknowledging Supporters

Video description

Welcome to my All The Mods 10 (ATM10) adventure! This modpack combines classic modded Minecraft fun with exciting new mods, running on the latest 1.21 version with NeoForge. Join me as I dive into this massive pack strategically, working towards the ultimate goal: crafting the All The Mods Star! Expect automation, exploration, and creative problem-solving as we push the limits of what this modpack has to offer. Let’s see how far we can take this journey! ►Become a Discord Premium Member Today! https://discord.com/servers/chosenarchitect-262030232683413504 All The Mods 10 Minecraft Modpack ► https://www.curseforge.com/minecraft/modpacks/all-the-mods-10 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ► Minecraft World Info MODPACK STARTING VERSION: 2.0 WORLD SEED: -3093124618459941078 ► World Downloads Join My Discord: https://discord.gg/ChosenArchitect They are located on the World-Downloads Channel and are posted every 10 episodes. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ THANKS TO ALL THE SUPPORTERS! YOU MAKE THIS POSSIBLE! ► Support me on Patreon https://www.patreon.com/ChosenArchitect ► Join The Discord - https://discord.gg/ChosenArchitect ► Twitter: https://twitter.com/ChosenArchitect ► Twitch: http://www.twitch.tv/chosenarchitect ► Second Channel: https://www.youtube.com/c/ChosenLIVE Get games every month with HumbleBundle: ► https://humble.com/monthly?refc=FWUQuh ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ► Music: - YouTube Library - SUNO ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ► PC Specs: https://goo.gl/HnWcYo ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #ATM10 #chosenarchitect #minecraft