Migrate / copy / move / transfer an existing non world partition Level  to a world partition UE5

Migrate / copy / move / transfer an existing non world partition Level to a world partition UE5

Creating a New Level Instance

In this section, the speaker explains how to create a new level instance and load it into the world partition.

Creating a New Level Instance

  • To send a level to the world partition, we need to create a new level instance.
  • Open the world partition and press "Create".
  • Type in and search for "Level" to get a level instance.
  • Select the map you want to load into the world partition.

Modifying Objects in the World Partition

In this section, the speaker explains how to modify objects and actors in the world partition.

Modifying Objects in the World Partition

  • Click on "Edit" to modify objects and actors around.
  • Right-click on your level and select "Commit".
  • After committing, you will have an option to break your level instance by right-clicking again.
  • Breaking your level instance removes it from the world partition and adds all actors into the scene.

Baking Everything into Open Partition

In this section, the speaker explains how everything is baked right into open partitions.

Baking Everything into Open Partition

  • Once you break your level instance, everything is baked right into open partitions.
Video description

Migrate / copy / convert / move / transfer an existing non world partition Level to a world partition UE5 If you have sublevels for lighting etc, they also can be bought in together in a similar way