Make Magic Make Sense (And Why Sometimes It Shouldn't) | Worldbuilding

Make Magic Make Sense (And Why Sometimes It Shouldn't) | Worldbuilding

World Building Magic: Understanding Magic Systems

Introduction to World Building Magic

  • The video discusses the concept of world building magic, focusing on different types of magic systems suitable for various worlds and how to implement them in creative projects.
  • Matthew introduces himself and mentions that this video is part of a series exploring science-adjacent world building processes, emphasizing that even fictional magic can have structured principles.

Defining Magic

  • Magic is defined as the invocation, manipulation, or manifestation of supernatural forces that disrupt established natural laws.
  • It can occur organically or through deliberate rituals; however, it must break or appear to break the rules of reality to be considered magic.

Examples of Magic Systems

  • In "Harry Potter," magic deviates from real-world logic frequently without explanation (e.g., moving stairs), while "Fullmetal Alchemist" presents a more logical system called Alchemy based on transmutation.
  • The concept of verisimilitude is introduced—magic should make sense within its universe. "Harry Potter" maintains this by not explaining inconsistencies with a simple acknowledgment that it's just magic.

Soft vs. Hard Magic Systems

  • Soft magic systems (like in "Harry Potter") provide minimal explanations about who can use magic and its limitations, making it mysterious and unpredictable.
  • Hard magic systems have clear rules and constraints known to the audience. An example is bending in "Avatar: The Last Airbender," where water benders cannot manipulate fire except for the Avatar.

Prevalence of Magic in Worlds

  • The prevalence of magic refers to how much it influences a world, categorized into low, middle, and high magic.
  • Low Magic: Supernatural elements are rare; cultures rely more on scientific principles (e.g., geology).
  • Middle Magic: More pervasive than low magic; supernatural forces may influence cultural development but remain uncommon among individuals.

Magic Systems in World Building

The Role of Magic in World Building

  • Magic is integral to world building, influencing the design of worlds and their inhabitants, often superseding scientific laws.
  • Different levels of magic (low, middle, high) can coexist within a single world; they can be mixed and matched according to the needs of the narrative.
  • Example: In the Call of Cthulhu Universe, high magic entities exist alongside an average population that experiences low magic.
  • The prevalence of magic affects its cost; lower magic settings typically impose stricter costs on users compared to higher magic settings.

Cost and Nature of Magic

  • Costs associated with using magic vary; some systems define these costs clearly (e.g., energy drain in Aragon), while others are more ambiguous (e.g., Avatar: The Last Airbender).
  • Low magic settings generally have higher costs for using magic, whereas high magic settings allow for more freedom based on knowledge or talent.

Establishing a Magic System

  • When creating a magic system, it's crucial to determine whether it occurs naturally or through rituals and identify its source—often a supernatural force or entity.
  • In the context of Locus, existing metaphysical laws must be respected when introducing new magical elements like deities.

Energy Transfer Mechanisms

  • The concepts of synthesis (incoming energy transfer) and severance (outgoing energy transfer) were established as foundational principles for Locus's universe.
  • Creatures consuming magical flora may gain abilities linked to those plants over generations, leading to cultural practices around these effects.

Hard vs. Soft Magic Systems

  • A hard magic system requires clear limitations and predictable rules; this structure aids logical consistency within the narrative framework.
  • Magical effects can be categorized into five areas: thermodynamics, mass, photonics, electromagnetism, and biology—each influenced by synthesis or severance.

Defining Magic Prevalence in Locus

Magic System Design in Locus

Overview of Magic Use

  • The concept of magic allows for a greater number of individuals to use basic magic, with advanced uses requiring dedicated training. Approximately 1 in 100 people in a magic-exposed culture can use innate magic.
  • While innate magical ability is beneficial, it is not necessary for learning to use magic. A limitation on the amount of magic an individual can wield is essential due to Locus being a low-magic setting.

Levels and Complexity of Magic

  • Magic users' capabilities are tied to their knowledge and expertise; the complexity of an invocation determines the energy involved. Basic innate magic is simple but limited, while advanced ritual magic involves complex manipulations of higher energy levels.
  • Instead of imposing strict limits on magic usage, consequences are established based on the physics governing the world, where excessive use can thin the divide between universes.

Consequences and Breaches

  • Overuse of magic leads to breaches—otherworldly beings that manifest as forces related to creation or entropy. These breaches serve as a cost for using magic within Locus.
  • The emergence of breaches depends on various factors such as initial veil thickness and user skill level. Skilled users can gauge safety but must always consider inherent risks.

Understanding Magic Types

  • Magic is categorized into soft (mysterious and unexplained) and hard (defined and predictable). Settings may vary from low to high magic based on supernatural prevalence.
  • There are no fixed rules for implementing these types; creators can mix elements to develop a unique system that fits their narrative needs.

Future Discussions

Video description

Episode 22: Magic In this video we discuss worldbuilding magic, looking at the types of magic systems that work for different worlds, and how you can implement a magic system of your own into your worldbuilding projects. --- WORLDBUILDING CORNER: https://www.worldbuildingcorner.com --- Drawings of the fantasy races created in this video are original content made by Worldbuilding Corner. All other music, images, and other media used in this video are available for commercial use with Creative Commons licensing, found on www.pixabay.com and www.pexels.com. The subsequent listed images are permitted for use under the following Creative Commons license: https://creativecommons.org/licenses/by/2.0/ Harry Potter Staircase image credit: Dave Catchpole Stone Knife image credit: Västgöten The subsequent listed images are permitted for use under the following Creative Commons license: https://creativecommons.org/licenses/by-sa/3.0/deed.en Cult Sacrifice image credit: Gwabryel, Illustrator of Weird Fiction The subsequent listed images are permitted for use under the following Creative Commons license: https://creativecommons.org/licenses/by-sa/4.0/deed.en Ford Anglia image credit: Jacklee